Do you carry lots of firepower and ammunition, but cut yourself low on health supplies? Do you carry a little less ammo, and bring more supplies to heal yourself? These small decisions enhance the sense of urgency and nervousness you get from playing survival horror games. What you carry is up to you but you’re literally fighting for your survival. An integral part of early survival horror games comes from a simple concept You can only carry so much. Inventory & ammo variety – Another concept that has lost luster in today’s gaming world is inventory management. If the Dino Crisis franchise ever makes a comeback (which it should) it needs to center around Regina. In today’s world of gritty protagonists, Regina is a breath of fresh air. Second, she does so dressed like a hot biker chick with fire red hair. First of all, she kills dinosaurs for a living. Regina on the other hand, is far from generic. Characters like Chris Redfield, Jill Valentine, and Albert Wesker are loved now, but at the time of Resident Evil’s release, they weren’t anything special. By today’s standards the control scheme may feel a dated, but having restrictions on your actions was and still is a huge part of the tension of the game.
As far as we’re concerned if you weren’t around for the birth of the survival horror genre (and the clunky control scheme) then you haven’t truly experienced survival horror. Even though the control scheme has garnered much hate over the years, games like Dino Crisis were the birth place of survival horror. The Controls – The tank-like controls that the Resident Evil and Dino Crisis games made infamous should stay. Sounds like an achievement in the making! It was a neat little extra that provided several more hours of entertainment and allowed players to sharpen their extinction skills. Furthermore, upon completion, or your death depending on how long you last, you are ranked depending on your performance. Dino Colosseum was a kind of survival mode which placed the player in a virtual colosseum with the weapons of their choice tasking the player to fend off waves of dinosaurs, with each wave getting progressively harder.
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This feature made the game slightly more arcade like in nature and today’s gamers would appreciate the more action oriented direction.Įxtra Crisis – Another feature that Dino Crisis 2 implemented that should be included in any hypothetical update of Dino Crisis is the unlockable mode “Dino Colosseum”.
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These points could be used to buy new weapons, ammo, supplies and to upgrade your arsenal. Dino Crisis 2 took a slightly more action oriented direction by throwing more enemies at you and by awarding the player with “extinction points” for every dino they managed to take down. After releasing on the PlayStation, Dino Crisis went on to be released on the Dreamcast and most recently PlayStation Network, so the developers have already made touches that could be built upon.Įxtinction points – Naturally Capcom should want gamers to start with the original Dino Crisis but the addition of extinction points to Dino Crisis 2 cannot be overlooked. The environments themselves would basically remain untouched. This would make updating the game’s visuals easier on the developers as they could simply update the character models and action that happens on screen. More polys – Like Resident Evil before it, Dino Crisis used pre-rendered backgrounds and static camera angles. What could be scarier and more heart pounding than trying to survive a dinosaur infested jungle? Dino Crisis took the survival horror formula, and turned it up a notch by making the enemies deadlier, trading the narrow corridors of a mansion for a facility deep inside the jungle. Starring a leather clad red head named Regina, Dino Crisis swapped mindless zombies for everyone’s childhood wonder: Dinosaurs! Players were now struggling to survive in a world that has been overrun by one of the mightiest and most vicious species to ever walk the Earth. While not quite as commercially successful as its older sibling, Dino Crisis and it’s sequel Dino Crisis 2 were both met with praise from the media and the growing survival horror fan base. A few years later in 1999, Mikami created his second survival horror franchise Dino Crisis. Mikami created Resident Evil, and with it, the entire survival horror genre that we know and love today. During the peak of the original PlayStation, legendary game designer Shinji Mikami rose to fame by creating several classic franchises.